The Negatives of Super Smash Bros. Ultimate!

Hey all, Bulba here and Super Smash Bros. Ultimate is officially eight days away! With that, I will be releasing a article everyday of the week until the eventual launch on December 7th. Don’t worry, I know that is not what you are here for. As great as Super Smash Bros. Ultimate is, anything good has it’s flaws. Please do not take this as blind hate as I am dying of hype and will pick the game up day one, but it is important to discuss negatives as constructive criticism. These “negatives” are either parts of the game that could use major improvement or some small let downs. With that out of the way, here the worst parts of Super Smash Bros. Ultimate. As always, remember these are my opinions and I would love to here yours.

I am starting controversial right off the bat. I think that Spirits, the biggest side mode in Super Smash Bros. Ultimate, and the drive behind the story mode, are things I will never use outside of my initial World of Light playthrough. For me at least it is not worth going through each Spirit’s stats just to fight a battle. From a collectors standpoint, trophies were unified while the Spirits come in many different art styles which are not as appealing to look at all together. Fortunately, the way you unlock Spirits in World of Light more than makes up for their inclusion. However, looking at this from a collectors and battle standpoint, I do not care for them too much at all.

The next negative is something not too important, but very disappointing to many. World of Light only contains two to four cutscenes in total, which after looking at Brawl’s Subspace Emissary, is lacking. I do agree with Sakurai; gameplay over story. Although, wouldn’t it be nice to get a focus on both gameplay and story? I think so, and you probably do to. It is important to be thankful for what you have, which I very much am, but it isn’t bad to be disappointed as long as you do not blindly hate or attack the developers.

The final negative I want to discuss is the lack of newcomers. Coming from someone who never owned Melee or Brawl, I am very pleased with the current roster as there are many returning fighters and even a few DLC fighters I have never gotten to play. While I am happy, I can see why others are disappointed. For the most hardcore Smash fans Ultimate had the least amount of original newcomers. Not only that, but half were echoes (basically clones of other fighters). While none of the fighters were bad choices (in fact they were all amazing), Smash fans are just simply used to more newcomers being added in each game after Smash 4 spoiled us with fighters. But hey, there is DLC for a reason right?

Thank you so much for reading. What do you find poor about Smash Ultimate? Let me know on Twitter, Discord or the comments below. Tomorrow’s article will be the top 5 best fighters so stay tuned, and see you soon!

2 Replies to “The Negatives of Super Smash Bros. Ultimate!”

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